This is my senior project, Above & Below: The Divided Land. My goal for this project was a multiplayer game that I can play with my classmates, other game students, and my professors.
The design focus here was to create a game where the players can fully enjoy the three dimensions. By combining multiple movement mechanics such as flying and grappling with ground mobility, players are able to switch their strategy on the fly.
Equipped with a energy source that can generate a protective shield, powers the movement equipment, and regenerate ammo, each player is faced with the teetering choice between playing safe and maximizing potential. A player who plays safe ensures that a preemptive strike by their opponent does not equal defeat and by maximizing their potential, nowhere will be safe for their prey. 

UI Wireframe

UI Polished